Submodules included in the Rewards
They are the most frequently used rewards. They are the means to reward every contribution regardless of its size. Schools can flexibly define the academical and behavioral achievements that they want their students to demonstrate according to their own values and principals.
Pre-designed medals designating famous people who have contributed in various ways to our society are provided by default to schools for rewarding achievements on prioritized topics according to school values and culture. These could be medals named after nobel prize winners, scientists, poets, writers, musicians, philosophers, politicians etc.
Cups are rewards designed generally for team achievements. Once earned, cups are visible on student profiles and on the team/ House/ Club profiles. Cups may be designed to be linked with each other or in a completely independent manner. Schools can use default scenarios or they can do modifications according to their individual needs.
Users can communicate with stamps reflecting their mood. Stamps are visual elements displaying the individual’s current mood. Students can stamp their own profiles and all players in the ecosystem including teachers, students and parents can send stamps to each other such as ‘be positive’, ‘calm down’ ‘time is running out’ ‘be yourself’.
Sounds are effective communication methods. They trigger our basic emotions. They can warn us, remind us of approaching deadlines and they can make us laugh and relax us too. Sounds are used exactly like stamps in GameOn platform. They can be permanent such as on a profile page or temporary such as on a club wall. The ability to provide sounds is again earned through accomplishments.
Animations are short but effective visuals with motion. They also boost engagement of all parties. They can be permanent and temporary too. They can also be used in place of an Avatar. They can be used for various reasons including encouragement, cheering up, attracting attention etc. These elements give valuable and proactive information about the users’ pyschological status and thoughts on all channels and contributors.